// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

#include <string>
#include <vector>
#include <fstream>
#include <math.h>
#include <map>
#include <assert.h>
#include "Log4c.h"
#include "Singleton.h"
#include "Vector3.h"
#include "Vector4.h"
#include "FrameRate.h"
#include "Matrix44.h"
#include "Utils.h"
#include "Quaternion.h"
#include "Render.h"
#include "RenderFactory.h"
#include "Actor.h"
#include "CameraStrategy.h"
#include "Camera.h"
#include "ConfigParser.h"
#include "InputDevice.h"
#include "Input.h"
#include "Houpe.h"
#include "GraphicComponent.h"
#include "PrimitiveGeometry.h"